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Implementing Reference Counting
Reference counting requires work on the part of both the implementor of a
class and the clients who use objects of that class. When you implement a class,
you must implement the AddRef and Release methods as part of the IUnknown interface. These two functions have simple implementations:
- AddRef increments the object's internal reference count.
- Release first decrements the object's internal reference count; then it checks
whether the reference count has fallen to zero. If it has, that means no one is using
the object any longer, so the Release function deallocates the object.
A common implementation approach for most objects is to have only one
implementation of these functions (along with QueryInterface), which are shared between all interfaces, and therefore a reference count
which applies to the entire object. Architecturally, however, from a client's
perspective, reference counting is strictly and clearly a per-interface-pointer notion, and objects may be implemented which take advantage of this
capability by dynamically constructing, destroying, loading, or unloading portions of
their functionality based on the currently extant interface pointers
Whenever a client calls a method (or API function) that returns a new
interface pointer, such as QueryInterface, the method being called is responsible for incrementing the reference count
through the returned pointer. For example, when a client first creates an
object, it receives an interface pointer to an object that, from the client's point
of view, has a reference count of one. If the client then calls AddRef on the interface pointer, the reference count becomes two. The client must
call Release twice on the interface pointer to drop all of its references to the object.
An illustration of how reference counts are strictly per-interface-pointer
occurs when a client calls QueryInterface on the first pointer for either a new interface or the same interface. In either of these cases the client is required to call Release once for each pointer. COM does not require that an object return the same
pointer when asked for the same interface multiple times. (The only exception to
this is a query to IUnknown, which acts as an object's identity to COM.) This allows the object implementation to manage resources
efficiently.
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